The Game Baby Steps Includes Among the Most Significant Choices I Have Ever Encountered in a Game
I've faced some challenging decisions in gaming. Some of my decisions in Life is Strange series remain on my mind. Ghost of Tsushima's concluding moments prompted me to set down my controller for a good 10 minutes while I thought through my options. I am responsible for so many Krogan deaths in Mass Effect that I wish I could undo. None of those moments compare to what possibly is the most difficult decision I've faced in interactive media — and it has to do with a enormous set of steps.
Baby Steps, the newest release from the developers of Ape Out game, is not really a selection-based adventure. At least not in typical gaming terms. You only need to walk around a sprawling open world as the protagonist Nate, a onesie-wearing manchild who can struggle to remain on his unsteady feet. It looks like a setup for annoyance, but Baby Steps’s strength comes from its deceptively impactful story that will sneak up on you when you least anticipate it. There’s no moment that showcases that quality like one major choice that I can’t stop thinking about.
Alert: Spoilers
Some scene setting is required here. Baby Steps begins as Nate is transported from his parents’ basement and into a fictional universe. He quickly discovers that walking through it is a struggle, as years spent as a inactive individual have weakened his muscles. The slapstick elements of it all arises from players controlling Nate one step at a time, trying to prevent him from falling over.
The protagonist needs aid, but he has trouble voicing that to other characters. During his adventure, he comes in contact with a collection of quirky personalities in the world who each propose to help him out. A cool, confident hiker seeks to provide Nate a navigation aid, but he uncomfortably rejects in the game’s most hilarious scene. When he falls into an trapping cavity and is given a way out, he strives to appear nonchalant like he can manage alone and truly prefers to be trapped in the pit. Throughout the story, you see numerous frustrating vignettes where Nate complicates his own situation because he’s not confident enough to receive help.
The Pivotal Moment
This culminates in Baby Steps’s single genuine instance of selection. As Nate approaches the conclusion his journey, he discovers that he must climb to the top of a frosty elevation. The unofficial caretaker of the world (who Nate has actively avoided up to this point) shows up to inform him that there are two routes to the top. If he’s ready for a test, he can opt for a particularly extended and risky path called The Manbreaker. It is the most formidable barrier Baby Steps provides; choosing it looks risky to any human.
But there’s a second option: He can just walk up a enormous coiled steps as an alternative and arrive at the peak in just moments. The sole condition? He’ll have to refer to the caretaker “Master” from now on if he chooses the simple path.
A Painful Choice
I am very serious when I say that this is an agonizing choice in this situation. It’s all of Nate’s insecurities about himself culminating in one absurd moment. A portion of Nate's adventure is revolves around the truth that he’s insecure of his physique and male identity. Every time he sees that handsome trekker, it’s a hard reminder of all he lacks. Attempting The Obstacle could be a instance where he can show that he’s as able as his imagined opponent, but that path is likely filled with more humiliating failures. Is it justified striving just to make a statement?
The stairs, on the other hand, give Nate another big moment to decide between receiving aid or refusing it. The player has no choice in about they reject navigation help, but they can choose to provide Nate with respite and choose the staircase. It might seem like an easy choice, but Baby Steps game is remarkably shrewd about causing suspicion whenever you see a simple solution. The game world contains design traps that transform an easy path into a difficulty on a dime. Could the steps one more trick? Will Nate get all the way to the top just to be let down by an ending prank? And more concerning, is he willing to be emasculated once again by being compelled to refer to a strange individual as Master?
No Perfect Choice
The beauty of that moment is that there’s no right or wrong answer. Both options leads to a genuine moment of protagonist evolution and therapeutic resolution for Nate. If you choose to tackle The Challenge, it’s an existential win. Nate eventually obtains a moment to show that he’s as able as everyone else, voluntarily accepting a tough path rather than struggling through one that he has no choice but to follow. It’s challenging, and maybe ill-advised, but it’s the dose of confidence that he needs.
But there’s no disgrace in the staircase too. To select that route is to finally allow Nate to receive assistance. And when he does, he realizes that there’s no real catch in store for him. The staircase is not a trick. They continue for a while, but they’re straightforward to ascend and he won't slip all the way down if he trips. It’s a straightforward ascent after hours of struggle. Halfway up, he even has a conversation with the outdoorsman who has, of course, opted for The Manbreaker. He strives to appear composed, but you can discern that he’s fatigued, subtly ruing the needless difficulty. By the time Nate gets to the top and has to pay his debt, calling the character Lord, the arrangement scarcely looks so bad. Who has energy for shame by this strange individual?
My Experience
In my playthrough, I opted for the stairs. Part of me just {wanted to call